Undyne
Undyne
For the second art jam session, Meg had us completing an 'ink blot' challenge, where we had to make assorted random shapes on a canvas and then make them into creatures and/or people. I found this to be both a challenge and a lot of fun; I find that one of the things I struggle with the most is pushing my shapes and exaggerating features, so this was very good at helping me to do that.
Since my characters are all created from a set of bases, my orthographs required me to sketch them out first before mixing and matching them to create the characters that I wanted:
The next tutorial involved continuing from where the previous one left off; by taking the exported .tif file into Photoshop and editing it to make it fit convincingly with the combined wall and ground shape.
Adjusting the Shadow_Catcher shader's settings, adding the blocking planes from earlier back into the shot, and duplicating one of the corner pieces to move it to the side to create a more convincing shadow.
Monday's lesson had us continuing with the Photogrammetry tutorials. The first step of the next video had us deleting all of the render layers that we'd made before as well as putting everything in the scene onto separate layers.
Setting up a surface shader on the objects and inserting the original lens corrected image as a projection.