Friday, 1 March 2019

Toolkit 1: Autodesk Maya: Hard Surface Modelling (Part 1)

The first part of the tutorial involved setting up the custom shelf and the image planes before proceeding to make half of the wheel out of a torus and a sphere (to combine them into one object and mirror it across to create the whole wheel). We then started creating the frame of the scooter using cylinders and cubes. 







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