Monday, 6 May 2019

Fantastic Voyage: Rigging (Part 3)

I rigged the door on my claw machine using blendshapes and attaching them to a layer and a control. I duplicated the original shape and made a new one and altered the vertices until it looked how I wanted it to.



 I then stuck the second shape onto a layer and moved it into position and tested that it worked with the sliders.


Then I created an attribute on my control and used the set driven key to attach the blend shape to the control.


 Finally, I set limits on the attribute so it doesn't go below 0 or above 10 and then I renamed the layer. All I have left to do now is rig the claw itself and then I can start animating.



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