Since I’m focusing on shows that
I personally enjoy, I will be looking at older and newer shows from channels including
Cartoon Network and Disney, as well as shows from other studios that don’t
necessarily air on television (including web series). The shows I will be considering
are;
- Bee and Puppycat (2013-present) (Frederator Studios; web series)
- BoJack Horseman (2014-2020) (Netflix Original)
- Craig of the Creek (2018-present) (Cartoon Network)
- Dexter’s Laboratory (1996-2003) (Cartoon Network)
- DuckTales (2017) (Disney; reboot)
- Ed, Edd, n Eddy (1999-2009) (Cartoon Network)
- Gravity Falls (2012-2016) (Disney)
- Infinity Train (2019-present) (Cartoon Network)
- Over the Garden Wall (2014) (Cartoon Network)
- Regular Show (2010-2017) (Cartoon Network)
- She-Ra and the Princesses of Power (2018-present) (Netflix Original; reboot)
- Star vs. the Forces of Evil (2015-2019) (Disney)
- Steven Universe (2013-2019) and Steven Universe: Future (2019-present) (Cartoon Network)
- The Amazing World of Gumball (2011-2019) (Cartoon Network)
- The Owl House (2020-present) (Disney)
- The Powerpuff Girls (1998-2005) (Cartoon Network)
- Big City Greens (2018-present) (Disney)
- Bluey (2018-present) (ABC Kids/Disney)
- Green Eggs and Ham (2019-present) (Netflix Original)
- OK K.O.! Let’s Be Heroes (2017-2019) (Cartoon Network)
- Tuca & Bertie (2019) (Netflix Original)
- Wander Over Yonder (2013-2016) (Disney)
To begin, there is a main recurring
pattern in most of these shows’ themes – they’re mostly all focused on relationships
between characters and how these change over the course of the show. There’s a
particularly prominent emphasis on familial and friendship bonds with a limited
or non-existent focus on romantic relationships. These tend to play into any
potential overarching stories or character development that any of these shows
might have, or if the show is only episodic with vague or no plot or story
elements, still play a large role anyway.
Most of the modern cartoons that
I enjoy the most tend to have a story element in them, whether it’s large part
of the show or not. Older series seem to have a lack of overarching plot as a
common thread, as plot and story-driven animated television series geared
towards younger demographics seems to be a newer phenomenon that began in the early
to mid-2010s (with one or two exceptions – Avatar:
The Last Airbender, for example, ran from 2005 to 2008 and was almost exclusively
story-focused) and is continuing to carry over to a major proportion of newer original
cartoons. Some reboot series are also beginning to take old properties and
expand on them, giving them the same treatment as story-driven original series
(such as Disney’s DuckTales reboot).
Fig. 1: The DuckTales 2017 reboot expands on the premise of the original 1987 property
by introducing an overarching story and multiple subplots as well as increasing
the size of its cast (2019).
Modern cartoons that came about
in the earlier side of the 2010s began to introduce story and continuity somewhat
later into their runs, though most of these don’t tend to affect the overall
status quo of the show besides one or two episodes, or it proves to be relevant
later on in the shows’ runs. Examples of shows like these are Regular Show and The Amazing World of Gumball – a much newer show that exhibits this
kind of writing is Craig of the Creek.
All of these shows, though, have fantasy
elements combined with the mundane. This can be done in a variety of ways –
whether it’s the characters themselves, the situations they are put into, or world
that they live in and/or its technology. Sometimes it can be a combination of
all of these elements, and some of these shows exhibit more or less of a
fantastical approach depending on which one is being looked at.
Different examples of these and
how they work can be found across different shows. Craig of the Creek is about the titular character and his friends’
adventures in their neighbourhood and also has a focus on his family – the fantastical
hook comes from the children’s imaginations, the games they play together, and
how they experience the world. Gravity Falls
is about twins Mabel and Dipper Pines dealing with the supernatural while staying
with their great-uncle during a summer visit, and Steven Universe has the main character dealing with two entirely
separate worlds – that of the typical mundane human life and that of an alien
race. Shows like The Amazing World of Gumball
and Regular Show have fantastical character
designs in contrastingly normal-looking worlds that deal with both normal and
abnormal situations, whereas ones like Bee
and Puppycat take place in entirely fantasy worlds but deal with mundane
situations as a focus as opposed to strictly fantasy ones.
For the character design in
particular, most of the characters from these shows aren’t actually human, but
anthropomorphic to some degree. It appears that there is a potential pattern
between having a human or very human-like protagonist and non-human sidekicks,
villains, or guardians/mentors of some sort. In some cases, this is switched around
(for example, BoJack Horseman and Regular Show have a distinctly
anthropomorphic main character/cast and most of their minor characters being
human) – it tends to depend heavily on the rules or look of the world. Sometimes,
these characters are anthropomorphic versions of food, animals, or even objects;
they might even be alien races or characters that appear human but have inhuman
traits such as extra limbs, odd skin and/or hair colours, or magical powers.
Fig. 3: Regular Show’s significant
characters tend to be anthropomorphic of some variety, whereas minor and
background characters are usually human (2015).
Behind-the-scenes footage and interviews
with show creators and staff working on some of these shows discuss where character
designs and personalities are derived from. A lot of them cite their family and
friends as inspiration for how certain characters look and behave – traits and
quirks are often taken and exaggerated or mixed with others to create an
entirely new character that can range from loosely based on a person or people
to being so alike to a single person that they may as well be a cartoon version
of them. Situations that characters might come across or be involved in might
also be inspired by personal experiences.
Sometimes, traits might manifest
as a show progresses and is influenced by those who work on a show including
storyboard artists and voice actors that might bring something new to the way a
character acts and there is a consensus that it works, or it sticks over time. Examples
of shows that have specifically drawn from personal experience are Steven Universe, Regular Show, and The Amazing
World of Gumball. Steven Universe showrunner Rebecca Sugar
has stated that the titular character’s design, name, and pieces of his
personality are inspired by her brother – as time progressed, the character
Steven and many of the show’s other characters have been influenced by their
voice actors. Regular Show creator
J.G. Quintel noted that the show’s tone was taken from his own personal experiences
during university, and that main character Mordecai was based on himself during
these years. Thirdly, The Amazing World
of Gumball creator Ben Bocquelet made mention that the main character and
his family are based on his own (even down to some of their names) but with
exaggerated personality traits – he was also influenced by friends he knew when
he was younger and personal experiences.
Fig. 4: The main cast of The Amazing World of Gumball are based
on the creator’s family (2014).
Because of the fact that a lot of
inspiration for cartoon worlds is based on personal experiences and the past, there
is usually an unavoidable presence of nostalgia or a referential nature that is
becoming more prominent in newer cartoons than it was in older ones. This typically
involves inclusion of references to new and old technology, music, and fashion
amongst other things. The premise of shows focused on younger characters or childhood
as a whole also sees a lot more of personal experience and nostalgia involved to
appeal to a wider demographic of entire families and adults as well as the
intended demographic for the network, which is teenagers and children. Sometimes,
some of the shows on the network maintain a similar target audience but conversely
have main characters that aren’t children, such as Regular Show.
‘Breaking the fourth wall’, meta topics
as a form of comedy, and self-awareness are also growing in modern cartoons.
Sometimes, this can range from simple jokes to a single character being
self-aware of their fictional status or the fourth wall (for example, the
character Sunstone in Steven Universe
Future) to the entire show deconstructing itself and/or using this as a significant
plot or story element (as displayed in The
Amazing World of Gumball).
After looking at these shows in
more depth, I can ascertain what sort of routes I’d like to take for each
particular thing I’ve looked at.
By way of visual style, I find
that I tend to enjoy softer colours more as well as slightly more detailed
background and environment art. Particular examples of environment design would
be Craig of the Creek, Steven Universe, and Bee and Puppycat; examples of colour
palettes that I like are Steven Universe,
Bee and Puppycat, She-Ra and the Princesses of Power, Wander Over Yonder, and Tuca and Bertie. Shows that I find I enjoy
the character design of most are The
Amazing World of Gumball, Infinity Train,
Craig of the Creek, BoJack Horseman, The Owl House, and Big City Greens.
I also like the medium and style-blending that is characteristic of shows like The Amazing World of Gumball, DuckTales, and BoJack Horseman. The latter two don’t tend to blend mediums so much
as art styles, with specific sequences requiring the use of CGI (DuckTales uses it primarily for vehicles)
or different art styles of the same medium (BoJack
Horseman uses this technique to highlight specific sequences or emotions
felt by the characters). I also considered the Animal Crossing and Pokémon Mystery Dungeon games as influences for visual style.
Fig. 5: BoJack Horseman sometimes shifts from its typically Flash-animated
style into more dynamic ones such as this sequence (2017).
The colour palettes that I like
specifically have a softer touch to them and tend to ‘harmonize’ better with each
other as opposed to clashing – they maintain enough brightness so that the
characters don’t blend in with each other or their environments and instead
continue to stick out, but they maintain a specific style to them that prevents
them from being too bright. These
palettes are also used to enhance the ‘other-worldliness’ of the environment
that they portray, especially ones that focus on a fantasy aspect.
Character design will, of course,
be cartoon-y looking, but I will also explore the avenue of potentially anthropomorphised
or at the very least, exaggerated human designs. I’ll derive ideas from family
and friends as inspiration for characters that I’ll eventually have to make by
considering personality dynamics, how certain traits could be exaggerated in
both looks and personality, and if they can be blended to create entirely new
characters that are a mixture of people I know or have met. This will probably
involve experimentation with basing concepts directly on myself, family
members, and friends, and then mixing and matching aspects of people I know or
simply just drawing vague inspiration from them.
I will also consider whether there would be a fantasy element to what I want to make, the scale of this (whether it’s something smaller on the same level as shows like Craig of the Creek or something much larger like Steven Universe), and how to seamlessly include it. I will also draw inspiration from personal experiences if need be.
I will also consider whether there would be a fantasy element to what I want to make, the scale of this (whether it’s something smaller on the same level as shows like Craig of the Creek or something much larger like Steven Universe), and how to seamlessly include it. I will also draw inspiration from personal experiences if need be.
I intend on taking this forward
by making quick influence maps to visually demonstrate the style choices that I
enjoy the most, and by making mind maps that condense this information into
something that is easier to read.
Illustration list
- Fig. 1: The DuckTales 2017 reboot is considered by many to expand on the premise of the original 1987 property (2019). [Image] [Online] At: https://nerdbot.com/2019/07/20/ducktales-season-3-brings-back-almost-all-of-the-disney-afternoon/ (Accessed 14 January 2020)
- Fig. 2: Bee and Puppycat takes place in a fantasy world, and its main characters are a human-like cyborg and her dog-cat hybrid companion (2019). [Image] [Online] At: https://www.aintitcool.com/node/80192 (Accessed 14 January 2020)
- Fig. 3: Regular Show’s significant characters tend to be anthropomorphic of some variety, whereas minor and background characters are usually human (2015). [Image] [Online] At: https://www.imdb.com/title/tt4769402/mediaviewer/rm1848320768 (Accessed 14 January 2020)
- Fig. 4: The main cast of The Amazing World of Gumball are based on the creator’s family (2014). [Image] [Online] At: https://www.latimes.com/entertainment/tv/showtracker/la-et-st-amazing-world-of-gumball-renewed-for-two-more-seasons-20140602-story.html (Accessed 14 January 2020)
- Fig. 5: BoJack Horseman sometimes shifts from its typically Flash-animated style into more dynamic ones such as this sequence (2017). [Image] [Online] At: https://66.media.tumblr.com/b1474e89307347b9fde9a0c396707a0e/tumblr_owd2ahoG0X1soror6o1_540.png (Accessed 14 January 2020)
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