Saturday, 1 February 2020

Toolkit 2: Autodesk Maya: Jetpack Jones: Body Modelling (Part 4)

Making the bottom of the leg and the boot.




Extruding the base of the boot and creating the sole



Extruding into the top of the shoe and adding edge loops


Adjusting the leg




Finishing the legs and boots, duplicating them, freezing transformations and removing history.


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