Sunday, 31 January 2021
Minor: Dog Base Modelling (Part 6)
Minor: Cat Base Modelling (Part 5)
Minor: Human Base Modelling (Part 8)
Minor: Human Base Modelling (Part 7)
I made some more minor tweaks to the human head model after the dog model, including moving and sizing up the ear like I had planned to. This involved adjusting its position slightly; it now reflects the orthographs slightly better as well.
Minor: Dog Base Modelling (Part 5)
Minor: Cat Base Modelling (Part 4)
Saturday, 30 January 2021
Minor: Dog Base Modelling (Part 4)
Friday, 29 January 2021
Minor: Human Base Modelling (Part 6)
The next thing I did for the human head was to create the neck and the ear. I spent a while adjusting the face shape and the ear geometry once I'd finished it up. I intend to move on to finishing the cat and dog head bases next.
I am also considering revisiting this model after they have been complete by tweaking the angle of the ears so that they are somewhat more visible in the front view, though for now I'm going to leave it as it is.
Minor: Base Body Modelling (Part 5)
Since my characters share the same body base, the last thing that I had to create was the skirt to fit on the body. I made it out of a cylinder that was adjusted heavily to accommodate for a belt shape on top of the skirt by extruding faces multiple times and placing vertices where I wanted them for the length. I was somewhat selective about this as I wanted it to be long enough to successfully hide the shorts beneath while still keeping it short enough to match the drawings.
I added the 'belt' shape due to consideration of the designs which use the skirt model; the only characters which do so are Evie (in both of her forms) and Alice. Alice's design actually incorporates a belt, and Evie's dress has a stitch line in about the same area which I believe can be changed very easily into something similar.
Now, the body base model is technically completed; the only thing that I need to do now is attach the head models once they are fully completed so I can begin adding each character's separate attributes.
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