Thursday, 18 March 2021

Major: Environment Modelling (Classroom)

In the meantime while working on my characters, I began to model my environments. The first that I decided to do was the classroom, as it would be the most busy in terms of objects in the scene and thus would take a slighter longer amount of time to arrange compared to the others.

I started by importing my drawings as references and placing them on a separate layer, before beginning to build the shape using planes. I used edge loops to create detailing around the top and bottom of the walls.




I then separated the walls from one another so I could switch their visibilities on and off when it's needed for modelling to be able to see better, as well as for when it comes to filming shots later on.


Next, I cut holes into the walls to create the doors.


Before proceeding with the doors right away, I made the two carpets by either door so I wouldn't forget to do so later on.


I then made both doors.



Next was the two boards on the wall.


As with the doors, I cut holes into the walls where the windows would be by placing edge loops and deleting the necessary faces.



The completed room without props:



The completed room with the extra furniture added in:



Since this scene in particular is very object heavy and might cause problems later on down the line once the scene is textured and lit, I will be considering ways in which I can cut down on the load for individual shots by removing portions of the scenes and objects within it whenever they aren't involved with a shot or by looking at stand-ins.

No comments:

Post a Comment