Friday, 5 April 2019

Fantastic Voyage: Models and UVs (Part 1)

I started by modelling some of the smaller props so I can eventually move on to the bigger ones (which require the smaller parts to be put together in some cases). Some of these don't actually need to be UVed (such as the hydrocarbon bond and hydrogen molecule) as they will be block coloured by having a standard surface shader attached to them with the emission turned to up get the glowing effect.











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