As well as the fish, I made some assets that can be put together to make a seabed environment. I plan on extending it using matte painted backgrounds and rearranging the pieces for different scenes. The seaweed is probably going to have a basic deformer rig attached to it so I can have it swaying a little bit, and Simon suggested I use the same method for the fish instead of a spine rig as its movement is only seen from profile.
Simon also suggested that I rig the crane in the claw machine and the rubbish chute opening using blend shapes. I intend to work on rigging and texturing at the same time, so I will be doing that next.
I also made a Maya file with all of my objects in it so I can import them all between scenes easily:
that's quite a collection of things, Karris - well done!
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