Before the studio moved on to storyboarding, we spoke about the different angles we'd be using; this meant taking a look at the other wall behind one of the characters. Since this is the only room featured over the course of the skit and not a great deal of it is shown, it didn't make sense to overcomplicate it further by introducing other tables or an extension to the room in the distance.
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My thumbnails for Armilla allowed me to explore the ways in which water is central to the city's infrastructure. Given the informati...
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