The next tutorial looked at creating a pole vector which wouldn't flip on the rig. The first couple of steps involved deleting the existing pole vector control and switching off the visibility on the geometry layers to get a better view of the rig in order to add the new pole vector control.
Resetting the values on the pole vector channels before setting the "Pole Vector X" channel to a value of 10.
Opening the node editor with the leg IK selected and creating a plusminusAverage node, before creating a twist control channel node on the main foot control using the 'Add Attribute' feature.
Setting up and plugging in the nodes before testing out the result.
No comments:
Post a Comment