Saturday, 29 May 2021

Major: Lighting and Rendering (Part 2)

 Today, I went in and revisited my lighting and rendering setup from yesterday to see if I could get better quality images with a reduced render time as I had been using the default settings to render yesterday. I tweaked the light a little bit, and then rendered out some versions of the character with different render settings.



This was the final result:


Now that I'm happy with the current lighting setup, the rim lighting, and the render settings, I will be taking these and applying them to the other characters (and some of the props) so that I can create turnarounds and render some shots of my environments. 


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