Monday, 10 May 2021

Major: Skinning (Part 8)

 Next was to import and attach the other head models to the body in order to skin and weight them correctly. After, I used the 'bind' function to connect the extra pieces for the other species onto the body including hair, buttons on clothing, pockets, and similar. 

















Now, I am able to move onto facial rigging and texturing the characters as solving the skirt and hair movement will come afterwards. I will do this at the same time as texturing and lighting my environments. 

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