Sunday, 18 November 2018

Toolkit 1: Autodesk Maya: Digital Set (Part 2)









Continuing from the last tutorial, we made UV layouts by cutting and unfolding the parts of the coop that we had already created before mirroring and editing parts of it where necessary (alongside editing and flipping the UV layouts when needed). To finish, we imported the sign and ramp and added them to the coop, grouped and named all of the pieces accordingly and cleaned it up by freezing transformations and deleting the history. 

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