To create the ground model, we had to create a plane and change its subdivision width and height to accommodate stretching. We then duplicated the plane and deleted some edges off of the original to model the end of the grass so we could use the copy to model the shape of the sand. We used the soft selection tool to create a more organic surface for the grass (small hills and bumps) and then laid out the UVs so we could clean up the model by grouping it and renaming parts.
Thursday, 29 November 2018
Toolkit 1: Autodesk Maya: Digital Set (Part 7)
To create the ground model, we had to create a plane and change its subdivision width and height to accommodate stretching. We then duplicated the plane and deleted some edges off of the original to model the end of the grass so we could use the copy to model the shape of the sand. We used the soft selection tool to create a more organic surface for the grass (small hills and bumps) and then laid out the UVs so we could clean up the model by grouping it and renaming parts.
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