In terms of your lighting, experiment with warming up your colours - that shine on the top surface of your model is coming off as 'too cool' and white - with the colour-range of your whole world in mind, maybe think about moving towards a 'golden hour' approach... (I also think that maybe taking down the specularity a bit might help too because you don't want things looking too 'toy-like' (and therefore tiny) and I'd suggest that hard glare is contributing to that effect a bit).
In terms of your lighting, experiment with warming up your colours - that shine on the top surface of your model is coming off as 'too cool' and white - with the colour-range of your whole world in mind, maybe think about moving towards a 'golden hour' approach... (I also think that maybe taking down the specularity a bit might help too because you don't want things looking too 'toy-like' (and therefore tiny) and I'd suggest that hard glare is contributing to that effect a bit).
ReplyDeletehttps://en.wikipedia.org/wiki/Golden_hour_(photography)
Will do!
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