Monday, 3 December 2018

What If Metropolis: Key Asset Modelling (Part 4)







For my fourth building, I had to make a hollow roof shape around the main section of the building. To do this, I had to delete the top and bottom faces of a cube, pull the vertices into shape, and extrude it so I could create a surface that wasn't completely thin. I then had to reverse the normals so the model wasn't inside out and cut out the smaller triangle shapes in the middle of the front and back panels. After this, I had to split the shape into quads so I could insert some edge loops onto it so I could prevent it from collapsing.

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