Wednesday, 12 December 2018

What If Metropolis: Texturing (Part 2; Complete)




This morning, I made some adjustments to my textures. To begin with, I went in and updated the ground texture so the patterns are more defined and visible in the render, and I made some of the trees & their trunks darker to add a little bit of variation. For the rest of the textures, I made some changes to the specularity so they are shinier and have a glossier effect like Sherman's work. 

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