Today, I finished rigging the arms by adding in the controls, parenting them, and adjusting them by using the 'Add Attribute' and 'Set Driven Key' features to be able to do things such as spread the fingers out or modify one finger joint at a time using a control. After these were all made on both the left and right arms, I added in limits for each of the controls to restrict how far they can move to prevent possible problems when animating later on.
Next, I will finish the skeleton before moving on to skinning and pose space deformers.
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