Thursday 16 January 2020

Toolkit 2: Autodesk Maya: Jetpack Jones: Head Modelling (Part 9)

The beginning of the tutorial called for adjustment of the brow area again - I had to do this part twice as I struggled the first time around and made a mistake.





Afterwards, I started to make the new eye which involved keyframing the temporary eye and creating spheres on top of it to make the cornea and eyeball.





Cornea visible


Cornea turned off


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