Monday 17 August 2020

Toolkit 2: Autodesk Maya: Jetpack Jones: Skinning (Part 5)

Setting up the keyframes for the lower body movements. 


Using the previous methods to paint the weights into the foot.



Painting the weights onto the ankle.



Using the same method for the forearm and wrist to put in a twist function for the shin and ankle.


Tweaking the upper ankle to make sure the twist works smoothly.


Painting the weights onto and working on the knee.




Painting the weights onto the pelvis area.


Making adjustments to create smoother movements.



Running through the weights to make sure that they are all unlocked in preparation to mirror them all across.


Checking the settings on the 'Mirror Weights' tool to make sure that everything is correct when mirroring them across to minimise risk of problems occurring.


Testing that the mirroring worked.







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