Saturday 21 December 2019

Toolkit 2: Character Design: Session 10

For our last session of character design, we had to do a 'test', which involved being put into groups and being allocated a franchise to design characters from to put what we'd learned to the test. I was put into a group with Katerin and Coyle and we were given the show Wild Kratts to work from.


Between us, we had to make a villain, a hero, and a sidekick character that would have to each seem like they fit into the franchise by researching what it was about. In this case, it's an educational show that focuses on teaching a younger audience about wildlife across the globe based around the Kratt brothers' cartoon counterparts and their friends. Each episode has them going to a different area to look at a different animal following a real world introduction with one or both of the brothers to save one or more of said species that is facing a threat. 

Since the villains were cartoonishly exaggerated versions of real life threats that animals faced, we decided to make our own villain a poacher. I had been given the task of making the hero character, so we agreed that they would have to work well in context to the villain. We initially came up with the idea of a wildlife ranger working in Africa to stop the animals from being poached, and worked with this.

Over the course of the day, we were given multiple smaller tasks to design equipment or toys based around the characters we were creating. By the end of the day, this is what I had;



I wasn't too happy with the outcome, so I went in afterwards and tidied up the concept art and made a simple final design with colours applied to it.





No comments:

Post a Comment