Monday 3 February 2020

Toolkit 2: Autodesk Maya: Jetpack Jones: Body Modelling (Part 5)

Adjusting the leg


Creating the finger out of a cube and adding shape using loops and geometry





Duplicating the fingers and using lattices to adjust them according to the diagram


Attaching the fingers to the hand by combining the meshes and snapping and merging the verteces




Moving edges around and adding volume to give the hand more shape


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