Applying the ambient occlusion shader to the car and rendering a selection of the scene
Increasing samples
Decreasing the spread
Adjusting falloff
Changing the near and far clip planes
Changing the colours (black to grey)
First render of the car with the adjusted settings and ambient occlusion applied
Turning off the glass within the scene to see the interior of the car and running a test render
Render of the car with the glass layer disabled
Opening the beauty pass and ambient occlusion pass with glass disabled in Photoshop to composite them together by pasting the ambient occlusion pass on top and switching the layer mode to multiply before lowering its opacity
Composited image
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