Sunday, 3 November 2019

Toolkit 2: Lighting and Rendering: Physical Sky Light

Using the node editor


Rendering a small section of the sky


Decreasing turbidity


Increasing turbidity


Altering the ground albedo


Increasing the intensity


Increasing azimuth


Changing the elevation


Increasing the sun size so it becomes more visible in the scene


Disabling the sun to remove it from the scene and to see how this changes the lighting and shadows


Adjusting elevation to see how it affects sky colour (sunrise or sunset)


Adjusting elevation to see how it affects sky colour (daytime, sun above house)


Changing the colour of the sun and sky


Looking at Arnold's render settings in attempts to reduce noise within the render


Looking at how increasing the exposure on the skydome itself can change the look of the render


Render of the daytime scene


Render of the sunrise/sunset scene


No comments:

Post a Comment