Sunday, 3 November 2019

Toolkit 2: Lighting and Rendering: Mesh Lights

Putting the projections into a graph network and reordering them


Making them into mesh lights in the Arnold tab and plugging in the projections in the colour channel


First test render with one sphere


Making the light visible and adjusting samples


Applying this to all orbs in the scene


Adjusting the render settings to minimise the amount of noise in the render


Render of the scene


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