Wednesday, 6 November 2019

Toolkit 2: Lighting and Rendering: Displacement

Part 1

Opening the scene in Mudbox


Generating the map


Opening the exported .obj file into Maya


Adding lights into the scene


Adjusting render settings and the camera


Running a test render


Smoothing out the model


Running another test render


Adding a surface shader


Applying the map


Running another test render


Render of the model fully smoothed out


Part 2

Opening the scene in Mudbox and generating another map


Importing the .obj file into Maya


Adding lights to the scene


Applying a surface shader


Running a test render


Smoothing out the model and running another test render (this didn't seem to work correctly the first time, so I went in and used the file on the site instead for the second render).



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