Part 1
Opening the scene in Mudbox
Generating the map
Opening the exported .obj file into Maya
Adding lights into the scene
Adjusting render settings and the camera
Running a test render
Smoothing out the model
Running another test render
Adding a surface shader
Applying the map
Running another test render
Render of the model fully smoothed out
Part 2
Opening the scene in Mudbox and generating another map
Importing the .obj file into Maya
Adding lights to the scene
Applying a surface shader
Running a test render
Smoothing out the model and running another test render (this didn't seem to work correctly the first time, so I went in and used the file on the site instead for the second render).
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