Sunday 5 May 2019

Fantastic Voyage: Rigging (Part 2)

I started off by making my controls again and putting in attributes for what I wanted. I then figured out that I could apply multiple deformers to one object, so I added an extra attribute to accommodate for a second bend deformer that would affect only the top portion of the seaweed. This will hopefully allow me to create more interesting shapes and animate it more naturally rather than having the entire thing sway from side to side. I then applied this to the medium and small pieces of seaweed and then put all of the deformers that I've made so far onto a layer so I can hide them. 






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