Sunday 3 November 2019

Toolkit 2: Lighting and Rendering: Ambient Occlusion

Applying the ambient occlusion shader to the car and rendering a selection of the scene


Increasing samples


Decreasing the spread


Adjusting falloff


Changing the near and far clip planes


Changing the colours (black to grey)


First render of the car with the adjusted settings and ambient occlusion applied


Turning off the glass within the scene to see the interior of the car and running a test render


Render of the car with the glass layer disabled


Opening the beauty pass and ambient occlusion pass with glass disabled in Photoshop to composite them together by pasting the ambient occlusion pass on top and switching the layer mode to multiply before lowering its opacity


Composited image


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