Saturday 9 November 2019

Toolkit 2: Autodesk Maya: Jetpack Jones: Head Modelling (Part 3)

Adding the mouth














There's still some geometry that I've got to work on on the head (mostly the back of the skull/base of the neck and ears), but I'll work on fixing that as I progress as I think I'm starting to get the hang of understanding how the placement of the vertices affects the smoothness of the model.

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